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Yet again, they didn't care when they saw the CUP and AIA stuff for A3, so maybe it isn't that big of a deal. (_this select 0) set īohemia would probably crucify us tbh if we did that. right of it, thus shifting all the values to the left.
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Set each position in the array to the value of the position to the The array is passed by reference so changes inside the function will be reflectedĮlement = call BIS_fnc_arrayShift This function removes the first (leftmost) element of an array and returns it. ScriptName "Functions\arrays\fn_arrayShift.sqf" Something that I didn't see much in Arma 3 was "scriptName"-command. This is one of the BIS functions I found from the files and it seems to follow basic SQF guidelines. Oh, and of course I want to have vehicle tuning so we can have those buses equipped with plows and barbed wire. In terms of actual addons, I want to see some mods that enhance the game visually and some new vehicles. I also wish we can get some scripts that go more in depth into the systems currently in DayZ like farming and fishing. I am truly looking forward to seeing what the developers will give to us for terrain creation. What mods or scripts are you looking forward to the most? What kind of tools are you looking forward to having with the modding tools? Have you been involved in modding in ArmA series before and in which area in particular? To get the discussion started here are some more questions: What are your thoughts on modding and are you excited for it? From what I have seen in the current files, it seems like the scripts will mostly be in FSM and SQF. I am myself a fairly experienced scripter and terrain maker for Arma 3. We have heard it multiple times from the devs now that there is going to be support for modding and steam workshop.
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