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Zooka is one of the most powerful units in the Game. In combo with other units Heavy is less effective. These two units as if specially made each for other. Heavy is excellent in one team with Zooka. Heavy is not effective against Cannon and Boom Cannon which have tremendous power of damage per one shot and are able to destroy him from the first shot.Ĭonclusion: It is recommended to use Heavy on the early stage of Game (some players use them all the time). Attracts the attention of almost all defensive weapons and provides thereby an attack opportunity for other troops with bigger firepower almost without let or hindrance (for example for Zooka). Armed with rapid-fire machine gun with a small radius of destruction but a great rate of fire (10 shots per second). Available from the second level of Headquarters. Heavy has a huge stock of health and relatively low damage power. A sort of prototype of Rambo in the Game. In combination with other units is less effective. Rifleman is great in combo with Tanks, Scorchers and Medics. Rifleman also is not effective against Flamethrower because of the same range of destruction.Ĭonclusion: It is recommended to use Rifleman in cases when you need to crash enemy by huge number of units (for example to capture some resource base with huge amount of Cannons, Boom-Cannons and Sniper Towers). These buildings better destroy using Gunboat. Weaknesses: Very vulnerable for Rocket Launchers and Mortars due to their ability to cause damage for the group of troops. Strengths: Very effective against Cannons and Boom Cannons due to their low rate of shooting. Armed with a rifle with a rate of 1 shot per second. Rifleman is the classic private in the truest sense of word with an average speed of movements and attack distance. Here you can find brief information about every kind of units. Perhaps that feature will come later, but for now it is a big hole.Rifleman Heavy Zooka Warrior Tank Grenadier Scorcher Cryoneer Medicįor the attack in “Boom Beach” player is given a choice of 9 types of attacking units which can be loaded on landing Crafts.
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There is currently no communication system inside the game that allows players to coordinate their attacks against certain enemies. Some of the reviews coming out are pointing to one flaw compared to Clash of Clans. By comparison, its revenues were almost as large as Zynga’s last year, but Zynga has more than 2,000 employees.
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So far, Supercell’s performance is awesome for a company that has around 190 or so employees. And with improvements in mobile-ad targeting, Supercell can have an easier time reaching the right players with ads.īoom Beach has a 4.4 out of 5 rating on iOS. If the game’s appeal is anything like Clash of Clans, it will likely get a huge following. Supercell can afford to advertise Boom Beach at advertising rates that other developers can’t afford. 1 on the top-grossing list on iOS, and Hay Day, which ranks No. The greater interactivity could bode well for Supercell, which has so much money coming in from Clash of Clans, ranked No. They will simply attack the nearest building. The only problem with the combat system right now is that the troops are too dumb to attack the weapons that are firing directly at them. So, the player is much more involved in the action of Boom Beach than in Clash of Clans. You can also direct flares at certain targets you want your troops to attack, but you only get so many flares. If they destroy more buildings, then you can fire more gunboat shells. You can only fire the gunboat a couple of times, and then your troops have to attack. With Boom Beach, the addition of the gunboat allows you to select a strong point, like a machine gun nest or sniper tower, to pummel with shells. But the game is more interactive than Clash of Clans, where you mainly focus on choosing which units to attack with and where to attack the enemy’s defenses. With Boom Beach, the monetization scheme is similar. And they’re sometimes willing to spend for that privilege. That’s because players like to get revenge against others who attack them. Clash of Clans is a free-to-play title, but it generates a lot of revenue from in-app purchases. Rather, it dominates the rankings of the top-grossing games, which don’t always get downloaded the most but monetize extremely well. But Clash of Clans, which launched in mid-2012, rarely shows up in the top-free-apps list.
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